The Moth
A downloadable game for Windows
GAME IS LOUD. You have been warned.
Press Escape for controls list and some info. Press M in-game for a map.
NEW IN 1.10:
- Switched to new version of Unity. Graphics pipeline was upgraded from built-in to Universal Pipeline for massive FPS gain (from barely 60fps to 300fps in the editor on my desktop machine).
NEW IN 1.08:
-Increased flashlight brightness and distance.
-Eye Pillars can't hit you through walls anymore.
-Increased guns damage slightly.
-Fixed tree flickering. (or not)
NEW IN 1.05:
-Added an in-game map (press M in-game). It's pretty inaccurate but better than nothing.
-Sprint speed slightly higher. Exploring should be easier.
-Fixed a bug where you could get Badass ending without killing every enemy (hopefully).
This is a game I've done in the past (about a year ago) as a challenge to make a game in one week. I was planning to make more games of different genres in a week every now and then but I'm too lazy.
The game was available on my Twitter but nobody cared so I've decided to upload it here for (hopefully) some feedback.
If you like the game (or not) please leave some feedback.
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Tesivonius |
Genre | Shooter |
Made with | Unity, Blender |
Tags | Horror |
Average session | About an hour |
Download
Install instructions
Un-zip, open the folder, launch "The Moth.exe".
Comments
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It was great! Rated it. Hope you will create something else!
Following you now... >_>
Thanks! I do plan to make more games, just recently I don't feel too creative. I need to get some good ideas, etc.
Thank you very much for the video and encouraging input!
As Always thank for your efforts developer, It a nice game....but the map is so big and dark also, need little bit of work on this otherwise its a great game thanks again.
Thank you for the video and the input!
Thanks for the video!
There was fun to be had. I liked your monsters they were unique. It is a bit too dark and navigation was difficult. A compass would have been handy!
Thanks for the input and the video! About the navigation, I've realized it's the issue after I was 7 days in the game development and all I've done to help was add the map of the island (which doesn't helps much). Roads usually lead you to something but they are not very visible and I should have done something better in hindsight. I'm planning to make new version of the game (more serious as in not just as a challenge) and I will definitely think about it more.